





Sculptures





Amalgamea is a speculative carbon-based life form from TRAPPIST-1e, an oceanic planet some 40 light years from Earth. Recreated from DNA blueprints received by an advanced Astro-Lab, she inhabits rocky coastal regions shaped by prolonged daylight, extreme cold and the dim glow of an ultra-cool red dwarf star.
Part plant, part crustacean and part predator, Amalgamea feeds through photosynthesis but also hunts smaller creatures. Her illuminated body, talons, horns and intricate markings reflect the unusual ecosystem in which she evolved, while her reproductive behaviour remains a mystery to scientists.
Set in the year 2096, the work also turns its attention back towards Earth. As humanity searches for life on distant planets, it continues to damage the biodiversity of its own world. Amalgamea asks whether our fascination with alien nature might finally teach us to value—and protect—the life already surrounding us.
Amalgamea
2012-2016
resin treated paper (+pencil,markers), wood, oil paint, metal mesh, various plastics, LED lights and more.
















Metropolis
2021-2025
120x60x70cm (without the base)
Encased in 2 way mirror,
made of circa 40k upcycled objects, 2700 LED lights, produced sound and the original story.









a quick video
Metropolis is a large-scale illuminated sculpture built from more than 40,000 reclaimed objects, including electronics, toys, plastics, metals and everyday discarded materials. Developed over several years, it transforms fragments of the real world into a dense futuristic city filled with hundreds of individual buildings, elevated routes and hidden spaces. 2700 of programmed LEDs animate the work, while a layered soundscape introduces characters, voices and stories from within the city. The sculpture is designed as a complete world rather than a single object, rewarding close observation and repeated visits. Its architecture combines humour, social commentary, science fiction and speculative ideas about how people may live in the future. Many of its buildings have their own purpose, identity and mythology, creating the impression of a functioning civilisation. Metropolis also became the physical foundation for Metropoliverse, a digital world being developed from detailed scans and photographs of the sculpture. Through this evolution, the artwork is expanding beyond the gallery into gaming, artificial intelligence and new forms of social interaction.
(for the digital-visit: metropoliverse.com)






2017-2020
90x90x60cm (without the base)
reclaimed objects, clay, LED, kinetics, original sound&story

a quick video
The Colony on Mars 2071 was created at a time when the idea of colonising Mars was capturing the public imagination. I have always been fascinated by the cosmos, the future of humanity and the possibility of building entirely new worlds beyond Earth. I had followed Elon Musk’s career since around 2010 and, at the time, found his ambitions for space exploration particularly compelling. The sculpture was intended to introduce people to that vision, but always with a pinch of salt, humour and healthy scepticism.
The work eventually became the centrepiece of Mars & Beyond, a four-week exhibition in Central London that brought together art, science, performance and speculative ideas about life beyond our planet. I later presented the sculpture at the Space-Comm Expo in Farnborough, which led to an invitation to visit Skyrora’s rocket factory in Scotland. The sculpture also received an award sponsored by the Chinese space agency, giving the project an unexpected international connection to real-world space exploration.
At its heart, the work asks both an exciting and unsettling question: will humanity ever truly colonise the Red Planet-and, if we do, what kind of civilisation will we build there?
The Colony On Mars 2071








Recycled Future
2012-2016
90x90x60cm (without the base)
2 way mirror encasing
90% Recycled materials, LEDs,
Original Soundscape and story 10min








The work reflects our appetite for consumption: how quickly possessions lose their appeal and are replaced or forgotten. It also became a defining piece in my artistic development, establishing an approach based on accumulation, transformation and discovering new possibilities in what others discard.
The sculpture grew instinctively, without a fixed design. When the original leftovers ran out, I cleared my apartment of broken possessions, forgotten components and objects gathering dust. I was astonished by how much apparently useless material one person could accumulate without noticing.
Friends soon began bringing me their unwanted objects rather than throwing them away. Their contributions turned the sculpture into a collective archive of possessions that had passed through many different lives. Completed after three years, Recycled Future contains more than 25,000 individually positioned elements. From a distance, it resembles an elaborate futuristic city. Up close, the illusion breaks apart, revealing a world built from familiar, obsolete and discarded things.
I began creating Recycled Future in 2013, while working on my first major sculpture. My process produced a growing quantity of fragments and leftovers. Throwing them away felt wrong, so I began using them to build a second artwork.

a quick stopmotion video








Garbage Collector
2014-2015
Various plastics, metals and glass.
LEDs
4 minute rap song about the GC
Garbage Collector is a futuristic sculpture imagining an artificial organism designed to survive by cleaning the waste humans leave behind. Created from reclaimed electronics and LED lights, its hybrid, vulture-crab-like body appears part machine, part scavenger and part newly evolved species. It flies over abandoned landfills and polluted waters, searching for useful components and plastic to use as fuel. Its basic artificial intelligence identifies, repairs and attaches salvaged electronic parts, allowing the creature to grow after every expedition. A semi-organic engine consumes plastic without releasing fumes or toxic by-products, transforming one of humanity’s most persistent pollutants into energy. As Garbage Collector becomes larger and heavier, it gradually loses its ability to fly. Eventually, it gives birth to a new generation of scavenging cleaners, creating an evolving ecosystem assembled from humanity’s discarded technology. Both hopeful and unsettling, the sculpture asks whether nature and intelligent machines will ultimately have to repair the environmental damage caused by human consumption.

Babel
2014-2015
70x70x130cm
Broken motherboards & electronics, plastics, marbles, various chemicals, LEDs,
custom sound and story.








This is an artwork that reimagines the biblical Tower of Babel as a monument to the internet age. Created in 2016–2017 from discarded computer components, plastics and insulation foam, the 130-centimetre, 70-kilogram structure rises like a dense technological organism. In the ancient story, a shared language allows humanity to unite around the impossible ambition of building a tower that reaches the heavens. Today, digital technology has given us another common language and another collective construction: a global network built and expanded by billions of people.The sculpture celebrates this extraordinary exchange of knowledge while questioning the pride, dependency and hunger for perfection that accompany it. Its crowded layers of obsolete circuitry suggest a civilisation becoming more powerful, interconnected and complex, but also increasingly unstable. By transforming discarded technology into an imposing new tower, Babel connects technological progress with the physical waste and forgotten devices left in its wake. The work asks whether our connected world is leading humanity towards greater understanding, or simply repeating an ancient mistake on a planetary scale.



